3 UX Design Principles You Need to Forget

August 7th, 2015 by Shawn Lyon

3 UX Design Principles You Need to ForgetModern technology evolves at a rate that is difficult to comprehend, and successful designers and developers must remain hyper-vigilant in order to keep up with the latest trends and advances in UX, but even the best of us occasionally “miss the memo”.

This list of outdated UX design principles will help you determine whether your current design is where it should be and how to fix it if it isn’t.

» Read more: 3 UX Design Principles You Need to Forget

Future-Proof Your UI Design Using These 5 Rules 

July 31st, 2015 by Cheryl Falk

Balance UI Design for UIWe’ve all seen what an outdated UI looks like. In some cases, the technology has simply far outpaced the old design. In other cases, however, it’s the design itself that is behind the times.

Whether it’s an old trend or an outmoded style choice, these old-fashioned UIs stick out like sore thumbs. However, there are other products or equipment with UI designs that maintain high usability and functionality despite being much older.

What gives these UIs staying power? » Read more: Future-Proof Your UI Design Using These 5 Rules 

4 Fundamental Rules for Building Valuable User Personas 

July 27th, 2015 by Jason Williamson

Knowing your target audienceBuilding valuable user personas is no easy task. Designers and developers must first understand the fundamental process and know what to look for as they create customer persona dossiers.

Follow these 4 unbreakable rules to maximize the power of your persona.

  1. Understand your audience

In order to build an accurate persona, you must first define your audience on a fundamental level. This is a broad first step, but an important one. Begin simply. Will your design be more widely used by a particular age group, gender, financial class, education level? Gather all pertinent demographic information available for your target audience and begin “painting pictures” of intended users. Once you have crafted a clear idea of who your audience is you’ll be better able to understand what they want and need from your design. » Read more: 4 Fundamental Rules for Building Valuable User Personas 

GUI and UI Design: Balancing Form and Function

July 2nd, 2015 by Shawn Lyon

GUI Design Form vs. Function

GUI and UI design can be tricky business. Both must perform any number of complex functions, all while maintaining an attractive aesthetic that complements a product or application’s overall design. Successful designers understand the importance of striking the fine balance between form and function in GUI design.

The Importance of Branding User Experience

Brand consistency is a crucial component of user experience, whether online or offline. It’s so vital, in fact, that the branding stage should be one of the first steps in creating any UI. Developing an accurate understanding of a company’s end users, business goals and overall vision should largely shape UI design, ensuring that any time a user interacts with a UI, the design clearly reflects the company’s brand, ultimately contributing to increased user loyalty and satisfaction. » Read more: GUI and UI Design: Balancing Form and Function

Altia CEO to Speak at Automotive HMI Cosmos Conference in Germany

June 22nd, 2015 by Cheryl Falk

IQPC Automotive HMI Cosmos 2015This fall, Altia will join automotive OEMs and Tier 1 suppliers including BMW, Honda, Porsche and Visteon at Automotive HMI Cosmos. This international conference will be held from September 28 to October 1 at the Hilton Hotel in Mainz, Germany.

Mike Juran, Altia’s CEO, will present “The 3D Instrument Cluster: Frivolous Eye Candy or HMI Breakthrough?” at the event. During his presentation, Mr. Juran will discuss topics like:

  • The killer app for 3D in the car
  • The reality of performance vs. hardware cost
  • 5 common 3D design mistakes
  • 3D for the mass market?

For more information about this event, click here: http://bit.ly/HMI_Altia

For more information about Altia for automotive, visit www.altia.com/auto.



Are Consumers Really Ready for Wearable Text?

June 22nd, 2015 by Jason Williamson

Wearable Text - Wrist WatchThe future of technology is ready to be worn. Common accessories such as watches and eyewear are now equipped with powerful processors and vivid displays. And according to the Wearable Electronics Market and Technology Analysis report, the wearable technology market is expected to grow to $11.1 billion by the year 2020. Companies such as Apple are poised to lead the pack when wearable tech explodes in the marketplace—but when exactly will that be? » Read more: Are Consumers Really Ready for Wearable Text?

“Time to Market” Advice That’s Pretty Timeless

June 18th, 2015 by Cheryl Falk

Recently, we ran across “Time to Market“, a blog post by Jack Ganssle, on Embedded.com which offered some great wisdom about accelerating schedules for firmware delivery. Even though the article was written in 2013, the advice remains true and quite excellent.

We especially liked these recommendations:

Requirements are hard. So spend time, often lots of time, eliciting them. Making changes late in the game will drastically curtail progress. Prototype when they aren’t clear or when a GUI is involved. Similarly, invest in design and architecture up front. How much time? That depends on the size of the system, but NASA showed the optimum amount (i.e., the minimum on the curve) can be as much as 40% of the schedule on huge projects.”

That last bit of advice [“Buy everything you can.”] applies to tools. Buy the best. A few $k, or even tens of $k, for tools is nothing. If a tool and the support given by the vendor can eek out even a 10% improvement in productivity, at a loaded salary of $150k or so it quickly pays for itself.”

“Never have embedded systems been so complex as they are today. But we’ve never had such a wide body of knowledge about developing the code, and have access to tools of unprecedented power. It’s important we exploit both resources.”

Read all of Ganssle’s time to market guidelines here.

For more information about how Altia can help get embedded GUIs to market faster, connect with us here.

Bridging the Generation Gap in GUI Design

June 14th, 2015 by Jason Williamson

GUI Development across generationsMany developers base their GUI design and implementation on two types of people. The first is the tech generation. They’re tech-savvy and connected to their gadgets pretty much constantly. They adapt to new technologies and understand how to navigate through systems with relative ease.

The second type is the older generation. These people are presumed to be tech-illiterate. They don’t understand how to use technology at all — and they may lack the built-in skills to learn how to use technology.

» Read more: Bridging the Generation Gap in GUI Design

How Microsoft’s Continuum Is Changing the Future of UI

May 31st, 2015 by Jason Williamson

How Microsoft’s Continuum Is Changing the Future of UI

Mobile devices are more popular than ever. Nearly everyone carries a phone, tablet or some other type of wearable technology. And if Microsoft has its way, Windows 10 Continuum will be all you need to continue your computing experience – only without the computer.
» Read more: How Microsoft’s Continuum Is Changing the Future of UI

5 Guidelines for Prototyping Your GUI

May 18th, 2015 by Ray Cameron

5 Gudelines for Prototyping your GUISometimes developers see things differently than users. Creating user interface (UI) prototypes is one way to reduce the risk of a disconnect occurring between the system developers and system users.

Developers need to interact with intended users early in the development process. Prototyping is typically an iterative process, with previous models either being updated and improved by incorporating corrections and feedback from users or discarded altogether for new and improved ones. Prototypes can be used for testing a single component of a system or for testing the complete system.

» Read more: 5 Guidelines for Prototyping Your GUI