June 14th, 2015 by Jason Williamson
Many developers base their GUI design and implementation on two types of people. The first is the tech generation. They’re tech-savvy and connected to their gadgets pretty much constantly. They adapt to new technologies and understand how to navigate through systems with relative ease.
The second type is the older generation. These people are presumed to be tech-illiterate. They don’t understand how to use technology at all — and they may lack the built-in skills to learn how to use technology.
» Read more: Bridging the Generation Gap in GUI Design
May 31st, 2015 by Jason Williamson
Mobile devices are more popular than ever. Nearly everyone carries a phone, tablet or some other type of wearable technology. And if Microsoft has its way, Windows 10 Continuum will be all you need to continue your computing experience – only without the computer.
» Read more: How Microsoft’s Continuum Is Changing the Future of UI
May 18th, 2015 by Ray Cameron
Sometimes developers see things differently than users. Creating user interface (UI) prototypes is one way to reduce the risk of a disconnect occurring between the system developers and system users.
Developers need to interact with intended users early in the development process. Prototyping is typically an iterative process, with previous models either being updated and improved by incorporating corrections and feedback from users or discarded altogether for new and improved ones. Prototypes can be used for testing a single component of a system or for testing the complete system.
» Read more: 5 Guidelines for Prototyping Your GUI
May 11th, 2015 by Shawn Lyon
Whether they’re designing a graphical or text-based interface, UI designers are always on the lookout for a better end product. This search most always leads them to one basic but far-reaching question: how can I make my design simpler?
Design simplicity seems like a straightforward process, but ask any developer or designer and they’ll tell you that it’s easier said than done. How can you best simplify your UI or GUI design? Follow our guide to get an idea of what you should and shouldn’t do for better simplicity success. » Read more: Mastering the Art of Simplicity in UI Design
April 8th, 2015 by Jason Williamson
When it comes to solid UI development and design it is important to learn from the successes – and the failures – of others. Here are five epic UI fails and the reasons why they didn’t succeed. » Read more: 5 Epic UI Fails Tech Giants Wish You’d Forget
March 31st, 2015 by Jason Williamson
Start with alpha testing. Then move on to beta testing. Then advance to the stages in product development when systems and interfaces are tested for viability. Then make adjustments and corrections before conducting additional testing until – finally — you reach the viable product stage.
Rarely will the initial incarnation of a new product design ever survive completely intact after a user testing cycle. Design staff and other personnel work out many of the major issues beforehand, but eventually user testing is needed to for a device to achieve the viable product stage. » Read more: Five Techniques to Improve User Testing
March 20th, 2015 by Shawn Lyon
With the new Windows 10 release date on the horizon, and with the Preview Build version already here (as of March 18, 2015), GUI and UI developers and designers wonder if it will improve PC UX. There were many complaints about the 8.0 and 8.1 systems in which users stated that some features were not user-friendly. This is not the feedback that designers want to hear. Building great UX technology into any hardware or software system is their ultimate goal – delivering a high level of user satisfaction with the products they purchase. Taking feedback from 8.0 and 8.1 to heart and applying it in this new release should help the designers at Microsoft to increase their success rate.
» Read more: Will Windows 10 Bring New and Improved UX to PC Users?
March 5th, 2015 by Jason Williamson
Everyone has become familiar with touch technology in the 21st century, both with and without haptic feedback. But touchscreen interfaces controlled by a finger or stylus aren’t the only methods of user interface in the Age of Technology. Holographic reflection, infrared detection and thought projection are just some of the cutting-edge interface options available for those seeking alternative methods to enhance the user experience. » Read more: Off-Surface UI Innovations
February 19th, 2015 by Cheryl Falk
It isn’t enough to design a good app these days; a developer must also design a good user experience. As the first impression and the method with which a user interacts and controls an app, the interface often decides between winning in your market and coming in something other than first place. UX conferences showcase the best and brightest as well as what’s coming in the near and imagined future. Here then, are four “Must Attend” UX conferences for 2015. » Read more: 2015 UX Conferences You Shouldn’t Miss